// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__E33E8D6B_2FE2_4809_B837_891F8966C566__INCLUDED_)
#define AFX_STDAFX_H__E33E8D6B_2FE2_4809_B837_891F8966C566__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#define _ATL_APARTMENT_THREADED

#include <afxwin.h>
#include <afxdisp.h>
#include "dmLayerBase.h"
#include "dmBaseEntities.h"
#include "dmDBBase.h"
#include <atlbase.h>

//#include <afxcmn.h>	
//#include <afxdtctl.h>
//#include "winuser.h"

//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#define BCGP_EXCLUDE_PNG_SUPPORT
#include <BCGCBProInc.h>			// BCGControlBar Pro
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#include "HUtility.h"
#endif // !defined(AFX_STDAFX_H__E33E8D6B_2FE2_4809_B837_891F8966C566__INCLUDED)
